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tui-rs/src/widgets/gauge.rs

314 lines
8.5 KiB
Rust

use crate::{
buffer::Buffer,
layout::Rect,
style::{Color, Style},
symbols,
text::{Span, Spans},
widgets::{Block, Widget},
};
8 years ago
/// A widget to display a task progress.
///
/// # Examples:
///
/// ```
/// # use tui::widgets::{Widget, Gauge, Block, Borders};
8 years ago
/// # use tui::style::{Style, Color, Modifier};
/// Gauge::default()
/// .block(Block::default().borders(Borders::ALL).title("Progress"))
/// .gauge_style(Style::default().fg(Color::White).bg(Color::Black).add_modifier(Modifier::ITALIC))
/// .percent(20);
/// ```
#[derive(Debug, Clone)]
pub struct Gauge<'a> {
block: Option<Block<'a>>,
ratio: f64,
label: Option<Span<'a>>,
use_unicode: bool,
style: Style,
gauge_style: Style,
}
impl<'a> Default for Gauge<'a> {
fn default() -> Gauge<'a> {
Gauge {
block: None,
ratio: 0.0,
label: None,
use_unicode: false,
style: Style::default(),
gauge_style: Style::default(),
}
}
}
impl<'a> Gauge<'a> {
pub fn block(mut self, block: Block<'a>) -> Gauge<'a> {
self.block = Some(block);
self
}
pub fn percent(mut self, percent: u16) -> Gauge<'a> {
assert!(
percent <= 100,
"Percentage should be between 0 and 100 inclusively."
);
self.ratio = f64::from(percent) / 100.0;
self
}
/// Sets ratio ([0.0, 1.0]) directly.
pub fn ratio(mut self, ratio: f64) -> Gauge<'a> {
assert!(
(0.0..=1.0).contains(&ratio),
"Ratio should be between 0 and 1 inclusively."
);
self.ratio = ratio;
self
}
pub fn label<T>(mut self, label: T) -> Gauge<'a>
where
T: Into<Span<'a>>,
{
self.label = Some(label.into());
self
}
pub fn style(mut self, style: Style) -> Gauge<'a> {
self.style = style;
self
}
pub fn gauge_style(mut self, style: Style) -> Gauge<'a> {
self.gauge_style = style;
self
}
pub fn use_unicode(mut self, unicode: bool) -> Gauge<'a> {
self.use_unicode = unicode;
self
}
}
impl<'a> Widget for Gauge<'a> {
feat: add stateful widgets Most widgets can be drawn directly based on the input parameters. However, some features may require some kind of associated state to be implemented. For example, the `List` widget can highlight the item currently selected. This can be translated in an offset, which is the number of elements to skip in order to have the selected item within the viewport currently allocated to this widget. The widget can therefore only provide the following behavior: whenever the selected item is out of the viewport scroll to a predefined position (make the selected item the last viewable item or the one in the middle). Nonetheless, if the widget has access to the last computed offset then it can implement a natural scrolling experience where the last offset is reused until the selected item is out of the viewport. To allow such behavior within the widgets, this commit introduces the following changes: - Add a `StatefulWidget` trait with an associated `State` type. Widgets that can take advantage of having a "memory" between two draw calls needs to implement this trait. - Add a `render_stateful_widget` method on `Frame` where the associated state is given as a parameter. The chosen approach is thus to let the developers manage their widgets' states themselves as they are already responsible for the lifecycle of the wigets (given that the crate exposes an immediate mode api). The following changes were also introduced: - `Widget::render` has been deleted. Developers should use `Frame::render_widget` instead. - `Widget::background` has been deleted. Developers should use `Buffer::set_background` instead. - `SelectableList` has been deleted. Developers can directly use `List` where `SelectableList` features have been back-ported.
5 years ago
fn render(mut self, area: Rect, buf: &mut Buffer) {
buf.set_style(area, self.style);
let gauge_area = match self.block.take() {
Some(b) => {
let inner_area = b.inner(area);
feat: add stateful widgets Most widgets can be drawn directly based on the input parameters. However, some features may require some kind of associated state to be implemented. For example, the `List` widget can highlight the item currently selected. This can be translated in an offset, which is the number of elements to skip in order to have the selected item within the viewport currently allocated to this widget. The widget can therefore only provide the following behavior: whenever the selected item is out of the viewport scroll to a predefined position (make the selected item the last viewable item or the one in the middle). Nonetheless, if the widget has access to the last computed offset then it can implement a natural scrolling experience where the last offset is reused until the selected item is out of the viewport. To allow such behavior within the widgets, this commit introduces the following changes: - Add a `StatefulWidget` trait with an associated `State` type. Widgets that can take advantage of having a "memory" between two draw calls needs to implement this trait. - Add a `render_stateful_widget` method on `Frame` where the associated state is given as a parameter. The chosen approach is thus to let the developers manage their widgets' states themselves as they are already responsible for the lifecycle of the wigets (given that the crate exposes an immediate mode api). The following changes were also introduced: - `Widget::render` has been deleted. Developers should use `Frame::render_widget` instead. - `Widget::background` has been deleted. Developers should use `Buffer::set_background` instead. - `SelectableList` has been deleted. Developers can directly use `List` where `SelectableList` features have been back-ported.
5 years ago
b.render(area, buf);
inner_area
}
None => area,
};
buf.set_style(gauge_area, self.gauge_style);
if gauge_area.height < 1 {
return;
}
// compute label value and its position
// label is put at the center of the gauge_area
let label = {
let pct = f64::round(self.ratio * 100.0);
self.label
.unwrap_or_else(|| Span::from(format!("{}%", pct)))
};
let clamped_label_width = gauge_area.width.min(label.width() as u16);
let label_col = gauge_area.left() + (gauge_area.width - clamped_label_width) / 2;
let label_row = gauge_area.top() + gauge_area.height / 2;
// the gauge will be filled proportionally to the ratio
let filled_width = f64::from(gauge_area.width) * self.ratio;
let end = if self.use_unicode {
gauge_area.left() + filled_width.floor() as u16
} else {
gauge_area.left() + filled_width.round() as u16
};
for y in gauge_area.top()..gauge_area.bottom() {
// render the filled area (left to end)
for x in gauge_area.left()..end {
// spaces are needed to apply the background styling
buf.get_mut(x, y)
.set_symbol(" ")
.set_fg(self.gauge_style.bg.unwrap_or(Color::Reset))
.set_bg(self.gauge_style.fg.unwrap_or(Color::Reset));
}
if self.use_unicode && self.ratio < 1.0 {
buf.get_mut(end, y)
.set_symbol(get_unicode_block(filled_width % 1.0));
}
}
// set the span
buf.set_span(label_col, label_row, &label, clamped_label_width);
}
}
fn get_unicode_block<'a>(frac: f64) -> &'a str {
match (frac * 8.0).round() as u16 {
1 => symbols::block::ONE_EIGHTH,
2 => symbols::block::ONE_QUARTER,
3 => symbols::block::THREE_EIGHTHS,
4 => symbols::block::HALF,
5 => symbols::block::FIVE_EIGHTHS,
6 => symbols::block::THREE_QUARTERS,
7 => symbols::block::SEVEN_EIGHTHS,
8 => symbols::block::FULL,
_ => " ",
}
}
/// A compact widget to display a task progress over a single line.
///
/// # Examples:
///
/// ```
/// # use tui::widgets::{Widget, LineGauge, Block, Borders};
/// # use tui::style::{Style, Color, Modifier};
/// # use tui::symbols;
/// LineGauge::default()
/// .block(Block::default().borders(Borders::ALL).title("Progress"))
/// .gauge_style(Style::default().fg(Color::White).bg(Color::Black).add_modifier(Modifier::BOLD))
/// .line_set(symbols::line::THICK)
/// .ratio(0.4);
/// ```
pub struct LineGauge<'a> {
block: Option<Block<'a>>,
ratio: f64,
label: Option<Spans<'a>>,
line_set: symbols::line::Set,
style: Style,
gauge_style: Style,
}
impl<'a> Default for LineGauge<'a> {
fn default() -> Self {
Self {
block: None,
ratio: 0.0,
label: None,
style: Style::default(),
line_set: symbols::line::NORMAL,
gauge_style: Style::default(),
}
}
}
impl<'a> LineGauge<'a> {
pub fn block(mut self, block: Block<'a>) -> Self {
self.block = Some(block);
self
}
pub fn ratio(mut self, ratio: f64) -> Self {
assert!(
(0.0..=1.0).contains(&ratio),
"Ratio should be between 0 and 1 inclusively."
);
self.ratio = ratio;
self
}
pub fn line_set(mut self, set: symbols::line::Set) -> Self {
self.line_set = set;
self
}
pub fn label<T>(mut self, label: T) -> Self
where
T: Into<Spans<'a>>,
{
self.label = Some(label.into());
self
}
pub fn style(mut self, style: Style) -> Self {
self.style = style;
self
}
pub fn gauge_style(mut self, style: Style) -> Self {
self.gauge_style = style;
self
}
}
impl<'a> Widget for LineGauge<'a> {
fn render(mut self, area: Rect, buf: &mut Buffer) {
buf.set_style(area, self.style);
let gauge_area = match self.block.take() {
Some(b) => {
let inner_area = b.inner(area);
b.render(area, buf);
inner_area
}
None => area,
};
if gauge_area.height < 1 {
return;
}
let ratio = self.ratio;
let label = self
.label
.unwrap_or_else(move || Spans::from(format!("{:.0}%", ratio * 100.0)));
let (col, row) = buf.set_spans(
gauge_area.left(),
gauge_area.top(),
&label,
gauge_area.width,
);
let start = col + 1;
if start >= gauge_area.right() {
return;
}
let end = start
+ (f64::from(gauge_area.right().saturating_sub(start)) * self.ratio).floor() as u16;
for col in start..end {
buf.get_mut(col, row)
.set_symbol(self.line_set.horizontal)
.set_style(Style {
fg: self.gauge_style.fg,
bg: None,
add_modifier: self.gauge_style.add_modifier,
sub_modifier: self.gauge_style.sub_modifier,
});
}
for col in end..gauge_area.right() {
buf.get_mut(col, row)
.set_symbol(self.line_set.horizontal)
.set_style(Style {
fg: self.gauge_style.bg,
bg: None,
add_modifier: self.gauge_style.add_modifier,
sub_modifier: self.gauge_style.sub_modifier,
});
}
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
#[should_panic]
fn gauge_invalid_percentage() {
Gauge::default().percent(110);
}
#[test]
#[should_panic]
fn gauge_invalid_ratio_upper_bound() {
Gauge::default().ratio(1.1);
}
#[test]
#[should_panic]
fn gauge_invalid_ratio_lower_bound() {
Gauge::default().ratio(-0.5);
}
}