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use bitflags::bitflags;
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#[derive(Debug, Clone, Copy, PartialEq)]
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pub enum Color {
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Reset,
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Black,
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Red,
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Green,
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Yellow,
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Blue,
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Magenta,
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Cyan,
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Gray,
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DarkGray,
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LightRed,
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LightGreen,
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LightYellow,
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LightBlue,
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LightMagenta,
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LightCyan,
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White,
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Rgb(u8, u8, u8),
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Indexed(u8),
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}
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bitflags! {
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pub struct Modifier: u16 {
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const BOLD = 0b0000_0000_0001;
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const DIM = 0b0000_0000_0010;
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const ITALIC = 0b0000_0000_0100;
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const UNDERLINED = 0b0000_0000_1000;
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const SLOW_BLINK = 0b0000_0001_0000;
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const RAPID_BLINK = 0b0000_0010_0000;
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const REVERSED = 0b0000_0100_0000;
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const HIDDEN = 0b0000_1000_0000;
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const CROSSED_OUT = 0b0001_0000_0000;
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}
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}
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#[derive(Debug, Clone, Copy, PartialEq)]
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pub struct Style {
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pub fg: Color,
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pub bg: Color,
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pub modifier: Modifier,
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}
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impl Default for Style {
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fn default() -> Style {
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Style::new()
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}
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}
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impl Style {
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pub const fn new() -> Self {
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Style {
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fg: Color::Reset,
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bg: Color::Reset,
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modifier: Modifier::empty(),
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}
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}
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pub fn reset(&mut self) {
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self.fg = Color::Reset;
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self.bg = Color::Reset;
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self.modifier = Modifier::empty();
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}
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pub const fn fg(mut self, color: Color) -> Style {
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self.fg = color;
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self
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}
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pub const fn bg(mut self, color: Color) -> Style {
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self.bg = color;
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self
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}
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pub const fn modifier(mut self, modifier: Modifier) -> Style {
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self.modifier = modifier;
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self
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}
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}
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