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tui-rs/examples/demo/app.rs

231 lines
5.7 KiB
Rust

use crate::util::{RandomSignal, SelectableList, SinSignal, TabsState};
const TASKS: [&str; 24] = [
"Item1", "Item2", "Item3", "Item4", "Item5", "Item6", "Item7", "Item8", "Item9", "Item10",
"Item11", "Item12", "Item13", "Item14", "Item15", "Item16", "Item17", "Item18", "Item19",
"Item20", "Item21", "Item22", "Item23", "Item24",
];
const LOGS: [(&str, &str); 26] = [
("Event1", "INFO"),
("Event2", "INFO"),
("Event3", "CRITICAL"),
("Event4", "ERROR"),
("Event5", "INFO"),
("Event6", "INFO"),
("Event7", "WARNING"),
("Event8", "INFO"),
("Event9", "INFO"),
("Event10", "INFO"),
("Event11", "CRITICAL"),
("Event12", "INFO"),
("Event13", "INFO"),
("Event14", "INFO"),
("Event15", "INFO"),
("Event16", "INFO"),
("Event17", "ERROR"),
("Event18", "ERROR"),
("Event19", "INFO"),
("Event20", "INFO"),
("Event21", "WARNING"),
("Event22", "INFO"),
("Event23", "INFO"),
("Event24", "WARNING"),
("Event25", "INFO"),
("Event26", "INFO"),
];
const EVENTS: [(&str, u64); 24] = [
("B1", 9),
("B2", 12),
("B3", 5),
("B4", 8),
("B5", 2),
("B6", 4),
("B7", 5),
("B8", 9),
("B9", 14),
("B10", 15),
("B11", 1),
("B12", 0),
("B13", 4),
("B14", 6),
("B15", 4),
("B16", 6),
("B17", 4),
("B18", 7),
("B19", 13),
("B20", 8),
("B21", 11),
("B22", 9),
("B23", 3),
("B24", 5),
];
pub struct Signal<S: Iterator> {
source: S,
pub points: Vec<S::Item>,
tick_rate: usize,
}
impl<S> Signal<S>
where
S: Iterator,
{
fn on_tick(&mut self) {
for _ in 0..self.tick_rate {
self.points.remove(0);
}
self.points
.extend(self.source.by_ref().take(self.tick_rate));
}
}
pub struct Signals {
pub sin1: Signal<SinSignal>,
pub sin2: Signal<SinSignal>,
pub window: [f64; 2],
}
impl Signals {
fn on_tick(&mut self) {
self.sin1.on_tick();
self.sin2.on_tick();
self.window[0] += 1.0;
self.window[1] += 1.0;
}
}
pub struct Server<'a> {
pub name: &'a str,
pub location: &'a str,
pub coords: (f64, f64),
pub status: &'a str,
}
pub struct App<'a> {
pub title: &'a str,
pub should_quit: bool,
pub tabs: TabsState<'a>,
pub show_chart: bool,
pub progress: f64,
pub sparkline: Signal<RandomSignal>,
pub tasks: SelectableList<&'a str>,
pub logs: Vec<(&'a str, &'a str)>,
pub signals: Signals,
pub barchart: Vec<(&'a str, u64)>,
pub servers: Vec<Server<'a>>,
pub enhanced_graphics: bool,
}
impl<'a> App<'a> {
pub fn new(title: &'a str, enhanced_graphics: bool) -> App<'a> {
let mut rand_signal = RandomSignal::new(0, 100);
let sparkline_points = rand_signal.by_ref().take(300).collect();
let mut sin_signal = SinSignal::new(0.2, 3.0, 18.0);
let sin1_points = sin_signal.by_ref().take(100).collect();
let mut sin_signal2 = SinSignal::new(0.1, 2.0, 10.0);
let sin2_points = sin_signal2.by_ref().take(200).collect();
App {
title,
should_quit: false,
tabs: TabsState::new(vec!["Tab0", "Tab1", "Tab2"]),
show_chart: true,
progress: 0.0,
sparkline: Signal {
source: rand_signal,
points: sparkline_points,
tick_rate: 1,
},
tasks: SelectableList::with_items(TASKS.to_vec()),
logs: Vec::from(LOGS),
signals: Signals {
sin1: Signal {
source: sin_signal,
points: sin1_points,
tick_rate: 5,
},
sin2: Signal {
source: sin_signal2,
points: sin2_points,
tick_rate: 10,
},
window: [0.0, 20.0],
},
barchart: EVENTS.to_vec(),
servers: vec![
Server {
name: "NorthAmerica-1",
location: "New York City",
coords: (40.71, -74.00),
status: "Up",
},
Server {
name: "Europe-1",
location: "Paris",
coords: (48.85, 2.35),
status: "Failure",
},
Server {
name: "SouthAmerica-1",
location: "São Paulo",
coords: (-23.54, -46.62),
status: "Up",
},
Server {
name: "Asia-1",
location: "Singapore",
coords: (1.35, 103.86),
status: "Up",
},
],
enhanced_graphics,
}
}
pub fn on_up(&mut self) {
feat: add stateful widgets Most widgets can be drawn directly based on the input parameters. However, some features may require some kind of associated state to be implemented. For example, the `List` widget can highlight the item currently selected. This can be translated in an offset, which is the number of elements to skip in order to have the selected item within the viewport currently allocated to this widget. The widget can therefore only provide the following behavior: whenever the selected item is out of the viewport scroll to a predefined position (make the selected item the last viewable item or the one in the middle). Nonetheless, if the widget has access to the last computed offset then it can implement a natural scrolling experience where the last offset is reused until the selected item is out of the viewport. To allow such behavior within the widgets, this commit introduces the following changes: - Add a `StatefulWidget` trait with an associated `State` type. Widgets that can take advantage of having a "memory" between two draw calls needs to implement this trait. - Add a `render_stateful_widget` method on `Frame` where the associated state is given as a parameter. The chosen approach is thus to let the developers manage their widgets' states themselves as they are already responsible for the lifecycle of the wigets (given that the crate exposes an immediate mode api). The following changes were also introduced: - `Widget::render` has been deleted. Developers should use `Frame::render_widget` instead. - `Widget::background` has been deleted. Developers should use `Buffer::set_background` instead. - `SelectableList` has been deleted. Developers can directly use `List` where `SelectableList` features have been back-ported.
4 years ago
self.tasks.previous();
}
pub fn on_down(&mut self) {
feat: add stateful widgets Most widgets can be drawn directly based on the input parameters. However, some features may require some kind of associated state to be implemented. For example, the `List` widget can highlight the item currently selected. This can be translated in an offset, which is the number of elements to skip in order to have the selected item within the viewport currently allocated to this widget. The widget can therefore only provide the following behavior: whenever the selected item is out of the viewport scroll to a predefined position (make the selected item the last viewable item or the one in the middle). Nonetheless, if the widget has access to the last computed offset then it can implement a natural scrolling experience where the last offset is reused until the selected item is out of the viewport. To allow such behavior within the widgets, this commit introduces the following changes: - Add a `StatefulWidget` trait with an associated `State` type. Widgets that can take advantage of having a "memory" between two draw calls needs to implement this trait. - Add a `render_stateful_widget` method on `Frame` where the associated state is given as a parameter. The chosen approach is thus to let the developers manage their widgets' states themselves as they are already responsible for the lifecycle of the wigets (given that the crate exposes an immediate mode api). The following changes were also introduced: - `Widget::render` has been deleted. Developers should use `Frame::render_widget` instead. - `Widget::background` has been deleted. Developers should use `Buffer::set_background` instead. - `SelectableList` has been deleted. Developers can directly use `List` where `SelectableList` features have been back-ported.
4 years ago
self.tasks.next();
}
pub fn on_right(&mut self) {
self.tabs.next();
}
pub fn on_left(&mut self) {
self.tabs.previous();
}
pub fn on_key(&mut self, c: char) {
match c {
'q' => {
self.should_quit = true;
}
't' => {
self.show_chart = !self.show_chart;
}
_ => {}
}
}
pub fn on_tick(&mut self) {
// Update progress
self.progress += 0.001;
if self.progress > 1.0 {
self.progress = 0.0;
}
self.sparkline.on_tick();
self.signals.on_tick();
let log = self.logs.pop().unwrap();
self.logs.insert(0, log);
let event = self.barchart.pop().unwrap();
self.barchart.insert(0, event);
}
}