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tty-share/server/tty_protocol_rw.go

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package server
import (
"encoding/json"
"io"
"sync"
"github.com/gorilla/websocket"
)
const (
MsgIDWrite = "Write"
MsgIDWinSize = "WinSize"
)
// Message used to encapsulate the rest of the bessages bellow
type MsgWrapper struct {
Type string
Data []byte
}
type MsgTTYWrite struct {
Data []byte
Size int
}
type MsgTTYWinSize struct {
Cols int
Rows int
}
type OnMsgWrite func(data []byte)
type OnMsgWinSize func(cols, rows int)
type TTYProtocolWSLocked struct {
ws *websocket.Conn
lock sync.Mutex
}
func NewTTYProtocolWSLocked(ws *websocket.Conn) *TTYProtocolWSLocked {
return &TTYProtocolWSLocked{
ws: ws,
}
}
func marshalMsg(aMessage interface{}) (_ []byte, err error) {
var msg MsgWrapper
if writeMsg, ok := aMessage.(MsgTTYWrite); ok {
msg.Type = MsgIDWrite
msg.Data, err = json.Marshal(writeMsg)
//fmt.Printf("Sent write message %s\n", string(writeMsg.Data))
if err != nil {
return
}
return json.Marshal(msg)
}
if winChangedMsg, ok := aMessage.(MsgTTYWinSize); ok {
msg.Type = MsgIDWinSize
msg.Data, err = json.Marshal(winChangedMsg)
if err != nil {
return
}
return json.Marshal(msg)
}
return nil, nil
}
func (handler *TTYProtocolWSLocked) ReadAndHandle(onWrite OnMsgWrite, onWinSize OnMsgWinSize) (err error) {
var msg MsgWrapper
_, r, err := handler.ws.NextReader()
if err != nil {
// underlaying conn is closed. signal that through io.EOF
return io.EOF
}
err = json.NewDecoder(r).Decode(&msg)
if err != nil {
return
}
switch msg.Type {
case MsgIDWrite:
var msgWrite MsgTTYWrite
err = json.Unmarshal(msg.Data, &msgWrite)
if err == nil {
onWrite(msgWrite.Data)
}
case MsgIDWinSize:
var msgRemoteWinSize MsgTTYWinSize
err = json.Unmarshal(msg.Data, &msgRemoteWinSize)
if err == nil {
onWinSize(msgRemoteWinSize.Cols, msgRemoteWinSize.Rows)
}
}
return
}
func (handler *TTYProtocolWSLocked) SetWinSize(cols, rows int) (err error) {
msgWinChanged := MsgTTYWinSize{
Cols: cols,
Rows: rows,
}
data, err := marshalMsg(msgWinChanged)
if err != nil {
return
}
handler.lock.Lock()
err = handler.ws.WriteMessage(websocket.TextMessage, data)
handler.lock.Unlock()
return
}
// Function to send data from one the sender to the server and the other way around.
func (handler *TTYProtocolWSLocked) Write(buff []byte) (n int, err error) {
msgWrite := MsgTTYWrite{
Data: buff,
Size: len(buff),
}
data, err := marshalMsg(msgWrite)
if err != nil {
return 0, err
}
handler.lock.Lock()
n, err = len(buff), handler.ws.WriteMessage(websocket.TextMessage, data)
handler.lock.Unlock()
return
}