thebookofshaders/header.php
2016-03-04 10:40:21 -05:00

48 lines
1.9 KiB
PHP

<?php
// main menu
echo '
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>The Book of Shaders'.$subtitle.'</title>
<link href="/favicon.gif" rel="shortcut icon"/>
<meta name="keywords" content="shader,openGL,WebGL,GLSL,book,procedural,generative" />
<meta name="description" content="Gentle step-by-step guide through the abstract and complex universe of Fragment Shaders." />
<meta name="twitter:site" content="@bookofshaders">
<meta name="twitter:title" content="The Book Of Shaders">
<meta name="twitter:description" content="Gentle step-by-step guide through the abstract and complex universe of Fragment Shaders.">
<meta name="twitter:creator" content="@patriciogv">
<meta name="twitter:domain" content="thebookofshaders.edu">
<link href="/favicon.gif" rel="shortcut icon"/>
<!-- Highlight -->
<link type="text/css" rel="stylesheet" href="'.$path.'/css/github.css">
<script type="text/javascript" src="'.$path.'/src/highlight.min.js"></script>
<!-- GlslCanvas -->
<script type="text/javascript" src="https://rawgit.com/patriciogonzalezvivo/glslCanvas/master/build/GlslCanvas.min.js"></script>
<!-- GlslEditor -->
<link type="text/css" rel="stylesheet" href="https://rawgit.com/patriciogonzalezvivo/glslEditor/gh-pages/build/css/main.css">
<script type="application/javascript" src="http://rawgit.com/patriciogonzalezvivo/glslEditor/gh-pages/build/js/glslEditor.js"></script>
<link type="text/css" rel="stylesheet" href="'.$path.'/css/style.css">
<!-- Translation -->
';
if ( $language !== '' && file_exists($path.'/css/style'.$language.'.css') ) {
echo '<link type="text/css" rel="stylesheet" href="'.$path.'/css/style'.$language.'.css">';
}
echo '
</head>
<body>
';
?>
<!-- <script type="application/javascript" src="https://rawgit.com/patriciogonzalezvivo/glslEditor/gh-pages/build/js/glslEditor.js"></script> -->