thebookofshaders/edit.php
Patricio Gonzalez Vivo ebb58da840 Update edit.php
2017-02-04 16:56:10 -05:00

136 lines
5.1 KiB
PHP

<!DOCTYPE html>
<html>
<head>
<meta charset='utf-8'>
<?php
if (!empty($_GET['log'])) {
echo '
<title>'.$_GET['log'].'</title>';
} else {
echo '
<title>GLSL Editor</title>';
}
?>
<link href='/favicon.gif' rel='shortcut icon'/>
<!— Open Graph data —>
<meta property="og:type" content="article" />
<meta property="og:title" content="GLSL Shader Editor" />
<meta property="og:site_name" content="The Book of Shaders"/>
<meta property="og:description" content="The Book of Shaders Editor" />
<?php
if (!empty($_GET['log'])) {
echo '
<meta property="og:image" content="http://thebookofshaders.com/log/'.$_GET['log'].'.png"/>
<meta property="og:image:secure_url" content="https://thebookofshaders.com/log/'.$_GET['log'].'.png"/>';
} else {
echo '
<meta property="og:image" content="https://thebookofshaders.com/thumb.png"/>';
}
echo'
<meta property="og:image:type" content="image/png"/>
<meta property="og:image:width" content="500" />
<meta property="og:image:height" content="500" />';
?>
<!-- <!— Twitter Card—>
<meta name="twitter:card" content="image">
<meta name="twitter:site" content="@bookofshaders">
<meta name="twitter:title" content="GLSL Shader Editor">
<meta name="twitter:description" content="The Book of Shaders editor">
<meta name="twitter:domain" content="thebookofshaders.com"> -->
<?php
// if (!empty($_GET['log'])) {
// echo '
// <meta name="twitter:image" content="https://thebookofshaders.com/log/'.$_GET['log'].'.png"/>';
// } else {
// echo '
// <meta name="twitter:image" content="https://thebookofshaders.com/thumb.png"/>';
// }
// echo '
// <meta name="twitter:image:width" content="500">
// <meta name="twitter:image:height" content="500">';
?>
<style>
body {
height: 100%;
margin: 0;
background: #272822;
}
#glsl_editor {
height: 100%;
}
</style>
</head>
<body>
<div id='glsl_editor'></div>
</body>
<link type='text/css' rel='stylesheet' href='https://thebookofshaders.com/glslEditor/glslEditor.css'>
<script type='application/javascript' src='https://thebookofshaders.com/glslEditor/glslEditor.js'></script>
<script type='text/javascript'>
var glslEditor = {};
function loadjscssfile(filename, filetype, callback){
if (filetype=="js") { //if filename is a external JavaScript file
var fileref = document.createElement('script')
fileref.setAttribute("type","text/javascript")
fileref.setAttribute("src", filename)
}
else if (filetype=="css") { //if filename is an external CSS file
var fileref = document.createElement("link")
fileref.setAttribute("rel", "stylesheet")
fileref.setAttribute("type", "text/css")
fileref.setAttribute("href", filename)
}
fileref.onload = callback;
fileref.onreadystatechange = callback;
if (typeof fileref != "undefined") {
document.getElementsByTagName("head")[0].appendChild(fileref)
}
}
window.onload = function() {
// if ()
if (window.GlslEditor && window.GlslEditor) {
init();
}
else {
console.log('Try to load a local glslEditor');
if (!window.glslEditor) {
loadjscssfile('src/glslEditor/build/glslEditor.css', 'css');
loadjscssfile('src/glslEditor/build/glslEditor.js', 'js', init);
}
}
};
function init() {
glslEditor = new GlslEditor('#glsl_editor', {
canvas_size: 500,
canvas_draggable: true,
theme: 'monokai',
multipleBuffers: true,
watchHash: true,
fileDrops: true,
menu: true
});
document.body.style.backgroundColor = window.getComputedStyle(glslEditor.editor.getWrapperElement(),null).getPropertyValue('background-color');
}
</script>
<script>
(function(i,s,o,g,r,a,m){i["GoogleAnalyticsObject"]=r;i[r]=i[r]||function(){
(i[r].q=i[r].q||[]).push(arguments)},i[r].l=1*new Date();a=s.createElement(o),
m=s.getElementsByTagName(o)[0];a.async=1;a.src=g;m.parentNode.insertBefore(a,m)
})(window,document,"script","//www.google-analytics.com/analytics.js","ga");
ga("create", "UA-18824436-2", "auto");
ga("send", "pageview");
</script>
</html>