thebookofshaders/glossary/vec4
2017-08-23 11:34:44 +02:00
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README.md Remove trailing whitespaces 2017-08-23 11:34:44 +02:00

Vec4

4 dimentional floating point vector

Declaration

vec4 aBvec4 = bvec4(true, true, true, true);
vec4 bBvec4 = bvec4(true);

vec4 cBvec4 = bvec4(aBvec2, aBool, aBvec3);
vec4 dBvec4 = bvec4(aBvec2.x, aBvec2.y, aBool, aBvec3.x);

Description

bvec4 is a floating point vectors with four components. Can be initialize by:

  • Providing a scalar value for each component.
  • Providing one scalar value. This value is used for all components.
  • Providing a combination of vectors and scalars. The respective values are used to initialize the components. The arguments of the constructor must have at least as many components as the vector that is initialized.

See Also

bool, int, float, bvec2, bvec3, bvec4, ivec2, ivec3, ivec4, vec2, vec3, vec4, mat2, mat3, mat4