You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 
Go to file
Patricio Gonzalez Vivo aaaaa59266 small things 10 years ago
00 small things 10 years ago
01 adding scott's feedback 10 years ago
02 adding scott's feedback 10 years ago
03 adding scott's feedback 10 years ago
04 adding scott's feedback 10 years ago
05 chapter 07: Shapes + glossary 10 years ago
06 chapter 07: Shapes + glossary 10 years ago
07 chapter 07: Shapes + glossary 10 years ago
appendix small things 10 years ago
css links 10 years ago
examples chapter 07: Shapes + glossary 10 years ago
glossary chapter 07: Shapes + glossary 10 years ago
src chapter 07: Shapes + glossary 10 years ago
.gitignore first coomit 10 years ago
LICENSE first coomit 10 years ago
README.md no-names 10 years ago
edit.html first coomit 10 years ago
function.html first coomit 10 years ago
index.html cleaning and reorganizing 10 years ago
makefile first coomit 10 years ago
thumb.jpg adding thumb 10 years ago

README.md

The Book of Shaders

by Patricio Gonzalez Vivo

This is a gentle step-by-step guide through the abstract and complex universe of Fragment Shaders.

Contents

About the Author

Patricio Gonzalez Vivo (1982, Buenos Aires, Argentina) is a New York based artist and developer. He explores interstitial spaces between organic and synthetic, analog and digital, individual and collective. In his work he uses code as an expressive language with the intention of developing a better together.

Patricio studied and practiced psychotherapy and expressive art therapy. He holds an MFA in Design & Technology from Parsons The New School, where he now teaches. Currently he works as a Graphic Engineer at Mapzen making openSource mapping tools.

Twitter - GitHub - Vimeo - Flickr

Acknowledgements

Thanks to my wife Jen Lowe, for her unconditional support, help and time editing this book.

Thanks Scott Murray for the inspiration and advice.

Thanks Karim Naaji for contributing with support, good ideas and code.

Thanks to everyone who has believed in this project and contributed with fixes or donations.