mirror of
https://github.com/patriciogonzalezvivo/thebookofshaders
synced 2024-11-08 01:10:27 +00:00
40 lines
830 B
GLSL
40 lines
830 B
GLSL
// Author @patriciogv - 2015
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// http://patriciogonzalezvivo.com
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#ifdef GL_ES
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precision mediump float;
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#endif
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#define PI 3.14159265359
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#define TWO_PI 6.28318530718
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uniform vec2 u_resolution;
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uniform vec2 u_mouse;
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uniform float u_time;
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float shape(vec2 st, float N){
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st = st *2.-1.;
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float a = atan(st.x,st.y)+PI;
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float r = TWO_PI/floor(N);
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return cos(floor(.5+a/r)*r-a)*length(st);
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}
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void main(){
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vec2 st = gl_FragCoord.xy/u_resolution.xy;
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st.x *= u_resolution.x/u_resolution.y;
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vec3 color = vec3(0.0);
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float sides = u_time*.5;
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float minSides = 3.;
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float maxSides = 6.;
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float d = mix(shape(st,minSides+mod(sides,maxSides)),
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shape(st,minSides+mod(sides+1.,maxSides)),
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pow(fract(sides),20.));
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// Size
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d = step(.4,d);
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gl_FragColor = vec4(vec3(1.0-d),1.0);
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}
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