thebookofshaders/09/tmp/lines-zigzag.frag
2017-08-23 11:34:44 +02:00

36 lines
925 B
GLSL

// Author @patriciogv - 2015 - patricio.io
#extension GL_OES_standard_derivatives : enable
#ifdef GL_ES
precision mediump float;
#endif
const float PI = 3.1415926535897932384626433832795;
uniform vec2 u_resolution;
uniform vec2 u_mouse;
uniform float u_time;
float aastep(float threshold, float value) {
#ifdef GL_OES_standard_derivatives
float afwidth = length(vec2(dFdx(value), dFdy(value))) * 0.70710678118654757;
return smoothstep(threshold-afwidth, threshold+afwidth, value);
#else
return step(threshold, value);
#endif
}
float stripes(vec2 st, float width){
return aastep(width,abs(sin(st.y*3.14159265358)));
}
void main(){
vec2 st = gl_FragCoord.xy/u_resolution.xy;
st.x *= u_resolution.x/u_resolution.y;
vec2 pos = fract(st*30.);
pos.y += mix(fract(pos.x),fract(1.0-pos.x),step(.5,pos.x))*3.;
vec3 color = vec3(stripes(pos,.3));
gl_FragColor = vec4(color, 1.0);
}