thebookofshaders/16/diff.frag
2017-08-23 11:34:44 +02:00

25 lines
468 B
GLSL

// Author @patriciogv - 2015
// http://patriciogonzalezvivo.com
#ifdef GL_ES
precision mediump float;
#endif
uniform sampler2D u_tex0;
uniform sampler2D u_tex1;
uniform float u_time;
uniform vec2 u_mouse;
uniform vec2 u_resolution;
void main (void) {
vec2 st = gl_FragCoord.xy/u_resolution.xy;
vec3 colorA = texture2D(u_tex0,st).rgb;
vec3 colorB = texture2D(u_tex1,st).rgb;
vec3 color = abs(colorA-colorB);
gl_FragColor = vec4(color,1.0);
}