thebookofshaders/03/time.frag
2017-08-23 11:34:44 +02:00

10 lines
137 B
GLSL

#ifdef GL_ES
precision mediump float;
#endif
uniform float u_time;
void main() {
gl_FragColor = vec4(abs(sin(u_time)),0.0,0.0,1.0);
}