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README.md |
Smoothstep
Perform Hermite interpolation between two values
Declaration
float smoothstep(float edge0, float edge1, float x)
vec2 smoothstep(vec2 edge0, vec2 edge1, vec2 x)
vec3 smoothstep(vec3 edge0, vec3 edge1, vec3 x)
vec4 smoothstep(vec4 edge0, vec4 edge1, vec4 x)
vec2 smoothstep(float edge0, float edge1, vec2 x)
vec3 smoothstep(float edge0, float edge1, vec3 x)
vec4 smoothstep(float edge0, float edge1, vec4 x)
Parameters
edge0
specifies the value of the lower edge of the Hermite function.
edge1
specifies the value of the upper edge of the Hermite function.
x
specifies the source value for interpolation.
Description
smoothstep()
performs smooth Hermite interpolation between 0
and 1
when edge0 < x < edge1
. This is useful in cases where a threshold function with a smooth transition is desired. smoothstep()
is equivalent to:
genType t; /* Or genDType t; */
t = clamp((x - edge0) / (edge1 - edge0), 0.0, 1.0);
return t * t * (3.0 - 2.0 * t);
Results are undefined if edge0 ≥ edge1
.