mirror of
https://github.com/patriciogonzalezvivo/thebookofshaders
synced 2024-11-03 23:15:23 +00:00
13 lines
216 B
GLSL
13 lines
216 B
GLSL
#ifdef GL_ES
|
|
precision mediump float;
|
|
#endif
|
|
|
|
uniform vec2 u_resolution;
|
|
uniform vec2 u_mouse;
|
|
uniform float u_time;
|
|
|
|
void main() {
|
|
vec2 st = gl_FragCoord.xy/u_resolution;
|
|
gl_FragColor = vec4(st.x,st.y,0.0,1.0);
|
|
}
|