mirror of
https://github.com/patriciogonzalezvivo/thebookofshaders
synced 2024-11-01 21:40:27 +00:00
136 lines
5.1 KiB
PHP
136 lines
5.1 KiB
PHP
<!DOCTYPE html>
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<html>
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<head>
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<meta charset='utf-8'>
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<?php
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if (!empty($_GET['log'])) {
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echo '
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<title>'.$_GET['log'].'</title>';
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} else {
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echo '
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<title>GLSL Editor</title>';
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}
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?>
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<link href='/favicon.gif' rel='shortcut icon'/>
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<!— Open Graph data —>
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<meta property="og:type" content="article" />
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<meta property="og:title" content="GLSL Shader Editor" />
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<meta property="og:site_name" content="The Book of Shaders"/>
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<meta property="og:description" content="The Book of Shaders Editor" />
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<?php
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if (!empty($_GET['log'])) {
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echo '
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<meta property="og:image" content="http://thebookofshaders.com/log/'.$_GET['log'].'.png"/>
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<meta property="og:image:secure_url" content="https://thebookofshaders.com/log/'.$_GET['log'].'.png"/>';
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} else {
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echo '
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<meta property="og:image" content="https://thebookofshaders.com/thumb.png"/>';
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}
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echo'
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<meta property="og:image:type" content="image/png"/>
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<meta property="og:image:width" content="500" />
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<meta property="og:image:height" content="500" />';
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?>
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<!-- <!— Twitter Card—>
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<meta name="twitter:card" content="image">
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<meta name="twitter:site" content="@bookofshaders">
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<meta name="twitter:title" content="GLSL Shader Editor">
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<meta name="twitter:description" content="The Book of Shaders editor">
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<meta name="twitter:domain" content="thebookofshaders.com"> -->
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<?php
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// if (!empty($_GET['log'])) {
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// echo '
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// <meta name="twitter:image" content="https://thebookofshaders.com/log/'.$_GET['log'].'.png"/>';
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// } else {
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// echo '
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// <meta name="twitter:image" content="https://thebookofshaders.com/thumb.png"/>';
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// }
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// echo '
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// <meta name="twitter:image:width" content="500">
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// <meta name="twitter:image:height" content="500">';
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?>
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<style>
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body {
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height: 100%;
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margin: 0;
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background: #272822;
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}
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#glsl_editor {
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height: 100%;
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}
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</style>
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</head>
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<body>
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<div id='glsl_editor'></div>
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</body>
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<link type='text/css' rel='stylesheet' href='https://thebookofshaders.com/glslEditor/glslEditor.css'>
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<script type='application/javascript' src='https://thebookofshaders.com/glslEditor/glslEditor.js'></script>
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<script type='text/javascript'>
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var glslEditor = {};
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function loadjscssfile(filename, filetype, callback){
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if (filetype=="js") { //if filename is a external JavaScript file
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var fileref = document.createElement('script')
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fileref.setAttribute("type","text/javascript")
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fileref.setAttribute("src", filename)
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}
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else if (filetype=="css") { //if filename is an external CSS file
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var fileref = document.createElement("link")
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fileref.setAttribute("rel", "stylesheet")
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fileref.setAttribute("type", "text/css")
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fileref.setAttribute("href", filename)
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}
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fileref.onload = callback;
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fileref.onreadystatechange = callback;
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if (typeof fileref != "undefined") {
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document.getElementsByTagName("head")[0].appendChild(fileref)
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}
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}
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window.onload = function() {
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// if ()
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if (window.GlslEditor && window.GlslEditor) {
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init();
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}
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else {
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console.log('Try to load a local glslEditor');
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if (!window.glslEditor) {
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loadjscssfile('src/glslEditor/build/glslEditor.css', 'css');
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loadjscssfile('src/glslEditor/build/glslEditor.js', 'js', init);
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}
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}
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};
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function init() {
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glslEditor = new GlslEditor('#glsl_editor', {
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canvas_size: 500,
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canvas_draggable: true,
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theme: 'monokai',
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multipleBuffers: true,
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watchHash: true,
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fileDrops: true,
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menu: true
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});
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document.body.style.backgroundColor = window.getComputedStyle(glslEditor.editor.getWrapperElement(),null).getPropertyValue('background-color');
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}
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</script>
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<script>
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(function(i,s,o,g,r,a,m){i["GoogleAnalyticsObject"]=r;i[r]=i[r]||function(){
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(i[r].q=i[r].q||[]).push(arguments)},i[r].l=1*new Date();a=s.createElement(o),
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m=s.getElementsByTagName(o)[0];a.async=1;a.src=g;m.parentNode.insertBefore(a,m)
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})(window,document,"script","//www.google-analytics.com/analytics.js","ga");
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ga("create", "UA-18824436-2", "auto");
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ga("send", "pageview");
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</script>
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</html>
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