thebookofshaders/09/tmp/dots-animation.frag
Patricio Gonzalez Vivo 19959b6af8 simplex grid experiments
2015-09-24 13:15:49 -04:00

45 lines
857 B
GLSL

// Author @patriciogv ( patriciogonzalezvivo.com ) - 2015
#ifdef GL_ES
precision mediump float;
#endif
uniform vec2 u_resolution;
uniform vec2 u_mouse;
uniform float u_time;
float rows = 10.0;
vec2 brickTile(vec2 _st, float _zoom){
_st *= _zoom;
if (fract(_st.y * 0.5) > 0.5){
_st.x += 0.5;
}
return fract(_st);
}
float circle(vec2 _st, float _radius){
vec2 pos = vec2(0.5)-_st;
_radius *= 0.75;
return 1.-smoothstep(_radius-(_radius*0.01),_radius+(_radius*0.01),dot(pos,pos)*3.14);
}
void main(){
vec2 st = gl_FragCoord.xy/u_resolution.xy;
st.x *= u_resolution.x/u_resolution.y;
vec2 pos = vec2(0.5)-st;
st = brickTile(st,20.);
float t = u_time*.5;
float r = dot(pos,pos)*4.;
st *= 2.;
float pattern = sin(fract(r+t)*3.1415);
vec3 color = vec3(circle(st, pattern));
gl_FragColor = vec4(color,1.0);
}