mirror of
https://github.com/patriciogonzalezvivo/thebookofshaders
synced 2024-11-08 01:10:27 +00:00
27 lines
561 B
GLSL
27 lines
561 B
GLSL
// Author @patriciogv - 2015
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// http://patriciogonzalezvivo.com
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#ifdef GL_ES
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precision mediump float;
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#endif
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uniform sampler2D u_tex0;
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uniform vec2 u_tex0Resolution;
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uniform vec2 u_resolution;
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uniform vec2 u_mouse;
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uniform float u_time;
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void main () {
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vec2 st = gl_FragCoord.xy/u_resolution.xy;
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vec4 color = vec4(0.0);
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// Fix the proportions by finding the aspect ration
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float aspect = u_tex0Resolution.x/u_tex0Resolution.y;
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// st.y *= aspect; // and then applying to it
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color = texture2D(u_tex0,st);
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gl_FragColor = color;
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}
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