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thebookofshaders/06/notes.md

483 B

Add some references and ideas from this IQ article: http://iquilezles.org/www/articles/palettes/palettes.htm

nicolas

  • struct exist in GLSL : this is valid
   struct my_struct {
     vec4 color;
   };
   uniform my_struct u_colors[2];
   void main(void) {
       gl_FragColor = u_colors[0].color;
   }

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