thebookofshaders/glossary/bvec3
2016-04-06 11:44:45 -04:00
..
README.md folder structure for glossary 2016-04-06 11:44:45 -04:00

Bvec3

3 dimentional boolean vector

Declaration

vec3 aBvec3 = bvec3(true, true, true);
vec3 bBvec3 = bvec3(true);

vec3 cBvec3 = bvec3(aBvec4);
vec3 dBvec3 = bvec3(aBvec4.x, aBvec4.y, aBvec4.z);

vec3 eBvec3 = bvec3(aBvec2, aBool);
vec3 fBvec3 = bvec3(aBvec2.x, aBvec2.y, aBool);

Description

bvec3 is a boolean vectors with three components. Can be initialize by:

  • Providing a scalar value for each component.
  • Providing one scalar value. This value is used for all components.
  • Providing a vector of higher dimension. The respective values are used to initialize the components.
  • Providing a combination of vectors and/or scalars. The respective values are used to initialize the vector. The arguments of the constructor must have at least as many components as the vector that is initialized.

See Also

bool, int, float, bvec2, bvec3, bvec4, ivec2, ivec3, ivec4, vec2, vec3, vec4, mat2, mat3, mat4