mirror of
https://github.com/patriciogonzalezvivo/thebookofshaders
synced 2024-11-15 18:13:59 +00:00
36 lines
751 B
GLSL
36 lines
751 B
GLSL
// Author @patriciogv ( patriciogonzalezvivo.com ) - 2015
|
|
|
|
#ifdef GL_ES
|
|
precision mediump float;
|
|
#endif
|
|
|
|
#define PI 3.14159265358979323846
|
|
|
|
uniform vec2 u_resolution;
|
|
uniform float u_time;
|
|
|
|
float fillX(vec2 _st, float _pct,float _antia){
|
|
return smoothstep( _pct-_antia, _pct, _st.x);
|
|
}
|
|
|
|
float fillY(vec2 _st, float _pct,float _antia){
|
|
return smoothstep( _pct-_antia, _pct, _st.y);
|
|
}
|
|
|
|
vec2 mirrorTile(vec2 _st, float _zoom){
|
|
_st *= _zoom;
|
|
if (fract(_st.y * 0.5) > 0.5){
|
|
_st.y = 1.0-_st.y;
|
|
}
|
|
return fract(_st);
|
|
}
|
|
|
|
void main(){
|
|
vec2 st = gl_FragCoord.xy/u_resolution.xy;
|
|
vec3 color = vec3(0.0);
|
|
|
|
st = mirrorTile(st,5.0);
|
|
color = vec3(fillY(st,0.5+sin(st.x*PI*2.0)*0.45,0.02));
|
|
|
|
gl_FragColor = vec4( color, 1.0 );
|
|
} |