thebookofshaders/glossary/ivec3
2016-04-06 11:44:45 -04:00
..
README.md folder structure for glossary 2016-04-06 11:44:45 -04:00

Ivec3

3 dimentional integer vector

Declaration

vec3 aIvec3 = ivec3(1, 1, 1);
vec3 bIvec3 = ivec3(1);

vec3 cIvec3 = ivec3(aIvec4);
vec3 dIvec3 = ivec3(aIvec4.x, aIvec4.y, aIvec4.z);

vec3 eIvec3 = ivec3(aIvec2, aInt);
vec3 fIvec3 = ivec3(aIvec2.x, aIvec2.y, aInt);

Description

ivec3 is a integer vectors with three components. Can be initialize by:

  • Providing a scalar value for each component.
  • Providing one scalar value. This value is used for all components.
  • Providing a vector of higher dimension. The respective values are used to initialize the components.
  • Providing a combination of vectors and/or scalars. The respective values are used to initialize the vector. The arguments of the constructor must have at least as many components as the vector that is initialized.

See Also

bool, int, float, bvec2, bvec3, bvec4, ivec2, ivec3, ivec4, vec2, vec3, vec4, mat2, mat3, mat4