thebookofshaders/18/lut-plain.frag
Patricio Gonzalez Vivo 327de614b3 moving things around
2016-05-02 06:39:39 -04:00

22 lines
437 B
GLSL

#ifdef GL_ES
precision highp float;
#endif
uniform vec2 u_resolution;
uniform vec2 u_mouse;
uniform float u_time;
const float size = 8.0;
void main(){
vec2 st = gl_FragCoord.st/u_resolution.xy;
vec3 color = vec3(.0);
float red = fract(st.x*size);
float green = fract((1.-st.y)*size);
float blue = floor((1.-st.y)*size)/size;
color = vec3(red,green,blue);
gl_FragColor = vec4( color , 1.0);
}