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https://github.com/patriciogonzalezvivo/thebookofshaders
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8 lines
101 B
GLSL
8 lines
101 B
GLSL
#ifdef GL_ES
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precision mediump float;
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#endif
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void main() {
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gl_FragColor = vec4(1.0,0.0,1.0,1.0);
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}
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