thebookofshaders/examples/05/stepwise.frag

33 lines
732 B
GLSL

// Yosuke SAKAI(@flush_11, http://yosuke-sakai.com/)
// Stepwise shaping function
// A sample for the book of the shaders.
// http://thebookofshaders.com/05/
#ifdef GL_ES
precision mediump float;
#endif
uniform vec2 u_resolution;
uniform vec2 u_mouse;
uniform float u_time;
// Plot a line on Y using a value between 0.0-1.0
float plot(vec2 st, float pct){
return smoothstep( pct-0.02, pct, st.y) -
smoothstep( pct, pct+0.02, st.y);
}
void main() {
vec2 st = gl_FragCoord.xy/u_resolution;
float y = floor(10.0 * st.x) * 0.1;
vec3 color = vec3(y);
// Plot a line
float pct = plot(st, y);
color = (1.0 - pct) * color + pct * vec3(0.0, 1.0, 0.0);
gl_FragColor = vec4(color,1.0);
}