thebookofshaders/examples/05/draw-multi-shaping-func.frag

35 lines
951 B
GLSL

// Yosuke SAKAI(@flush_11, http://yosuke-sakai.com/)
// Drawing multiple shaping functions on gradient background
// A sample for the book of the shaders.
// http://thebookofshaders.com/05/
#ifdef GL_ES
precision mediump float;
#endif
uniform vec2 u_resolution;
uniform vec2 u_mouse;
uniform float u_time;
// Plot a line on Y using a value between 0.0-1.0
float plot(vec2 st, float pct){
return smoothstep( pct-0.02, pct, st.y) -
smoothstep( pct, pct+0.02, st.y);
}
void main() {
vec2 st = gl_FragCoord.xy / u_resolution;
//backgoud gradient
vec3 bkcolor = vec3(st.x);
// Plot a lines
float pct1 = plot(st, st.x);
float pct2 = plot(st,pow(st.x, 0.5));
float pct3 = plot(st, pow(st.x, 2.0));
vec3 color = (1.0 - pct1) * (1.0 - pct2) * (1.0 - pct3) * bkcolor + pct1 * vec3(1.0, 0.0, 0.0) + pct2 * vec3(0.0, 1.0, 0.0) + pct3 * vec3(0.0, 1.0, 1.0);
gl_FragColor = vec4(color, 1.0);
}