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https://github.com/patriciogonzalezvivo/thebookofshaders
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10 lines
137 B
GLSL
10 lines
137 B
GLSL
#ifdef GL_ES
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precision mediump float;
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#endif
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uniform float u_time;
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void main() {
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gl_FragColor = vec4(abs(sin(u_time)),0.0,0.0,1.0);
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}
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