thebookofshaders/09/dots5.frag
Patricio Gonzalez Vivo 5d37b89432 styling
2016-04-24 11:26:26 -04:00

44 lines
1.2 KiB
GLSL

// Author @patriciogv ( patricio.io ) - 2015
// Title: Nina Warmerdam ( www.behance.net/ninawarmerdam )
#ifdef GL_ES
precision mediump float;
#endif
uniform vec2 u_resolution;
uniform vec2 u_mouse;
uniform float u_time;
vec2 tile(vec2 st, float zoom){
st *= zoom;
return fract(st);
}
float circle(vec2 st, float radius){
vec2 pos = vec2(0.5)-st;
radius *= 0.75;
return 1.-smoothstep(radius-(radius*0.05),radius+(radius*0.05),dot(pos,pos)*3.14);
}
float circlePattern(vec2 st, float radius) {
return circle(st+vec2(0.,-.5), radius)+
circle(st+vec2(0.,.5), radius)+
circle(st+vec2(-.5,0.), radius)+
circle(st+vec2(.5,0.), radius);
}
void main(){
vec2 st = gl_FragCoord.xy/u_resolution.xy;
st.x *= u_resolution.x/u_resolution.y;
vec3 color = vec3(0.0);
vec2 grid1 = tile(st,7.);
grid1 = tile(st + vec2(cos(u_time),sin(u_time))*0.01,7.);
color += mix(vec3(0.075,0.114,0.329),vec3(0.973,0.843,0.675),circlePattern(grid1,0.23)-circlePattern(grid1,0.01));
vec2 grid2 = tile(st,3.);
grid2 = tile(st + vec2(cos(u_time),sin(u_time))*0.02 ,3.);
color = mix(color, vec3(0.761,0.247,0.102), circlePattern(grid2,0.2)) - circlePattern(grid2,0.05),
gl_FragColor = vec4(color,1.0);
}