thebookofshaders/glossary
2016-05-07 11:37:15 -04:00
..
abs folder structure for glossary 2016-04-06 11:44:45 -04:00
acos folder structure for glossary 2016-04-06 11:44:45 -04:00
all folder structure for glossary 2016-04-06 11:44:45 -04:00
any folder structure for glossary 2016-04-06 11:44:45 -04:00
asin folder structure for glossary 2016-04-06 11:44:45 -04:00
atan folder structure for glossary 2016-04-06 11:44:45 -04:00
attribute folder structure for glossary 2016-04-06 11:44:45 -04:00
bool folder structure for glossary 2016-04-06 11:44:45 -04:00
bvec2 folder structure for glossary 2016-04-06 11:44:45 -04:00
bvec3 folder structure for glossary 2016-04-06 11:44:45 -04:00
bvec4 folder structure for glossary 2016-04-06 11:44:45 -04:00
ceil folder structure for glossary 2016-04-06 11:44:45 -04:00
clamp folder structure for glossary 2016-04-06 11:44:45 -04:00
const folder structure for glossary 2016-04-06 11:44:45 -04:00
cos folder structure for glossary 2016-04-06 11:44:45 -04:00
cross folder structure for glossary 2016-04-06 11:44:45 -04:00
degrees folder structure for glossary 2016-04-06 11:44:45 -04:00
dFdx folder structure for glossary 2016-04-06 11:44:45 -04:00
dFdy folder structure for glossary 2016-04-06 11:44:45 -04:00
distance folder structure for glossary 2016-04-06 11:44:45 -04:00
dot folder structure for glossary 2016-04-06 11:44:45 -04:00
equal folder structure for glossary 2016-04-06 11:44:45 -04:00
exp folder structure for glossary 2016-04-06 11:44:45 -04:00
exp2 folder structure for glossary 2016-04-06 11:44:45 -04:00
faceforward folder structure for glossary 2016-04-06 11:44:45 -04:00
float folder structure for glossary 2016-04-06 11:44:45 -04:00
floor folder structure for glossary 2016-04-06 11:44:45 -04:00
fract folder structure for glossary 2016-04-06 11:44:45 -04:00
GL_ES folder structure for glossary 2016-04-06 11:44:45 -04:00
gl_FragColor folder structure for glossary 2016-04-06 11:44:45 -04:00
gl_FragCoord folder structure for glossary 2016-04-06 11:44:45 -04:00
gl_FrontFacing folder structure for glossary 2016-04-06 11:44:45 -04:00
gl_MaxCombinedTextureImageUnits folder structure for glossary 2016-04-06 11:44:45 -04:00
gl_MaxDrawBuffers folder structure for glossary 2016-04-06 11:44:45 -04:00
gl_MaxFragmentUniformVectors folder structure for glossary 2016-04-06 11:44:45 -04:00
gl_MaxTextureImageUnits folder structure for glossary 2016-04-06 11:44:45 -04:00
gl_MaxVaryingVectors folder structure for glossary 2016-04-06 11:44:45 -04:00
gl_MaxVertexAttribs folder structure for glossary 2016-04-06 11:44:45 -04:00
gl_MaxVertexTextureImageUnits folder structure for glossary 2016-04-06 11:44:45 -04:00
gl_PointCoord folder structure for glossary 2016-04-06 11:44:45 -04:00
gl_PointSize folder structure for glossary 2016-04-06 11:44:45 -04:00
gl_Position folder structure for glossary 2016-04-06 11:44:45 -04:00
greaterThan folder structure for glossary 2016-04-06 11:44:45 -04:00
greaterThanEqual folder structure for glossary 2016-04-06 11:44:45 -04:00
highp folder structure for glossary 2016-04-06 11:44:45 -04:00
in folder structure for glossary 2016-04-06 11:44:45 -04:00
inout folder structure for glossary 2016-04-06 11:44:45 -04:00
int folder structure for glossary 2016-04-06 11:44:45 -04:00
inversesqrt folder structure for glossary 2016-04-06 11:44:45 -04:00
ivec2 folder structure for glossary 2016-04-06 11:44:45 -04:00
ivec3 folder structure for glossary 2016-04-06 11:44:45 -04:00
ivec4 folder structure for glossary 2016-04-06 11:44:45 -04:00
length folder structure for glossary 2016-04-06 11:44:45 -04:00
lessThan folder structure for glossary 2016-04-06 11:44:45 -04:00
lessThanEqual folder structure for glossary 2016-04-06 11:44:45 -04:00
log folder structure for glossary 2016-04-06 11:44:45 -04:00
log2 folder structure for glossary 2016-04-06 11:44:45 -04:00
lowp folder structure for glossary 2016-04-06 11:44:45 -04:00
main folder structure for glossary 2016-04-06 11:44:45 -04:00
mat2 folder structure for glossary 2016-04-06 11:44:45 -04:00
mat3 folder structure for glossary 2016-04-06 11:44:45 -04:00
mat4 folder structure for glossary 2016-04-06 11:44:45 -04:00
matrixCompMult folder structure for glossary 2016-04-06 11:44:45 -04:00
max folder structure for glossary 2016-04-06 11:44:45 -04:00
mediump folder structure for glossary 2016-04-06 11:44:45 -04:00
min folder structure for glossary 2016-04-06 11:44:45 -04:00
mix folder structure for glossary 2016-04-06 11:44:45 -04:00
mod folder structure for glossary 2016-04-06 11:44:45 -04:00
normalize folder structure for glossary 2016-04-06 11:44:45 -04:00
not folder structure for glossary 2016-04-06 11:44:45 -04:00
notEqual folder structure for glossary 2016-04-06 11:44:45 -04:00
out folder structure for glossary 2016-04-06 11:44:45 -04:00
pow folder structure for glossary 2016-04-06 11:44:45 -04:00
precision folder structure for glossary 2016-04-06 11:44:45 -04:00
radians folder structure for glossary 2016-04-06 11:44:45 -04:00
reflect folder structure for glossary 2016-04-06 11:44:45 -04:00
refract folder structure for glossary 2016-04-06 11:44:45 -04:00
return folder structure for glossary 2016-04-06 11:44:45 -04:00
sampler2D folder structure for glossary 2016-04-06 11:44:45 -04:00
samplerCube folder structure for glossary 2016-04-06 11:44:45 -04:00
sign folder structure for glossary 2016-04-06 11:44:45 -04:00
sin folder structure for glossary 2016-04-06 11:44:45 -04:00
smoothstep folder structure for glossary 2016-04-06 11:44:45 -04:00
sqrt folder structure for glossary 2016-04-06 11:44:45 -04:00
step folder structure for glossary 2016-04-06 11:44:45 -04:00
struct folder structure for glossary 2016-04-06 11:44:45 -04:00
tan folder structure for glossary 2016-04-06 11:44:45 -04:00
texture2D folder structure for glossary 2016-04-06 11:44:45 -04:00
textureCube folder structure for glossary 2016-04-06 11:44:45 -04:00
uniform folder structure for glossary 2016-04-06 11:44:45 -04:00
varying folder structure for glossary 2016-04-06 11:44:45 -04:00
vec2 folder structure for glossary 2016-04-06 11:44:45 -04:00
vec3 folder structure for glossary 2016-04-06 11:44:45 -04:00
vec4 folder structure for glossary 2016-04-06 11:44:45 -04:00
void folder structure for glossary 2016-04-06 11:44:45 -04:00
index.php fixing problems... and adding Kynds examples to chapter 5 2016-05-07 11:37:15 -04:00
README.md relative paths as variables, glossary querry, code style 2015-07-17 16:24:23 -04:00

Glossary

By theme

  • TYPES

void bool int float bvec2 bvec3 bvec4 ivec2 ivec3 ivec4 vec2 vec3 vec4 mat2 mat3 mat4 sampler2D samplerCube struct

  • QUALIFIERS

attribute const uniform varying precision highp mediump lowp in out inout

  • BUILT-IN VARIABLES

gl_Position gl_PointSize gl_PointCoord gl_FrontFacing gl_FragCoord gl_FragColor

  • BUILT-IN CONSTANTS

gl_MaxVertexAttribs gl_MaxVaryingVectors gl_MaxVertexTextureImageUnits gl_MaxCombinedTextureImageUnits gl_MaxTextureImageUnits gl_MaxFragmentUniformVectors gl_MaxDrawBuffers

  • ANGLE & TRIGONOMETRY FUNCTIONS

radians() degrees() sin() cos() tan() asin() acos() atan()

  • EXPONENTIAL FUNCTIONS

pow() exp() log() exp2() log2() sqrt() inversesqrt()

  • COMMON FUNCTIONS

abs() sign() floor() ceil() fract() mod() min() max() clamp() mix() step() smoothstep()

  • GEOMETRIC FUNCTIONS

length() distance() dot() cross() normalize() facefoward() reflect() refract()

  • MATRIX FUNCTIONS

matrixCompMult()

  • VECTOR RELATIONAL FUNCTIONS

lessThan() lessThanEqual() greaterThan() greaterThanEqual() equal() notEqual() any() all() not()

  • TEXTURE LOOKUP FUNCTIONS

texture2D() textureCube()

Alphabetical

  • A

abs() acos() all() any() asin() atan() attribute

  • B

bool bvec2 bvec3 bvec4

  • C

ceil() clamp() const cos() cross()

  • D

degrees() dFdx() dFdy() distance() dot()

  • E

equal() exp() exp2()

  • F

faceforward() float floor() fract()

  • G

greaterThan() greaterThanEqual() gl_FragColor gl_FragCoord gl_FrontFacing gl_PointCoord gl_PointSize gl_Position gl_MaxCombinedTextureImageUnits gl_MaxDrawBuffers gl_MaxFragmentUniformVectors gl_MaxVaryingVectors gl_MaxVertexAttribs gl_MaxVertexTextureImageUnits gl_MaxTextureImageUnits

  • H

highp

  • I

in inout int inversesqrt() ivec2 ivec3 ivec4

  • L

length() lessThan() lessThanEqual() log() log2() lowp

  • M

matrixCompMult() mat2 mat3 mat4 max() mediump min() mix() mod()

  • N

normalize() not() notEqual()

  • O

out

  • P

precision pow()

  • R

radians() reflect() refract()

  • S

sampler2D samplerCube sign() sin() smoothstep() sqrt() step() struct

  • T

tan() texture2D() textureCube()

  • U

uniform

  • V

varying vec2 vec3 vec4 void