thebookofshaders/glossary/vec3
2020-07-30 16:34:42 +07:00
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Vec3

3 dimensional floating point vector

Declaration

vec3 aVec3 = vec3(1.0, 1.0, 1.0);
vec3 bVec3 = vec3(1.0);

vec3 cVec3 = vec3(aVec4);
vec3 dVec3 = vec3(aVec4.x, aVec4.y, aVec4.z);

vec3 eVec3 = vec3(aVec2, aFloat);
vec3 fVec3 = vec3(aVec2.x, aVec2.y, aFloat);

Description

vec3 is a floating point vector with three components. It can be initialized by:

  • Providing a scalar value for each component.
  • Providing one scalar value. This value is used for all components.
  • Providing a vector of higher dimension. The respective values are used to initialize the components.
  • Providing a combination of vectors and/or scalars. The respective values are used to initialize the vector. The arguments of the constructor must have at least as many components as the vector that is initialized.

See Also

bool, int, float, bvec2, bvec3, bvec4, ivec2, ivec3, ivec4, vec2, vec3, vec4, mat2, mat3, mat4