thebookofshaders/07/rect-making.frag
Patricio Gonzalez Vivo bfb7f914c8 Jen edited
2015-05-10 18:18:02 -04:00

27 lines
512 B
GLSL

// Author @patriciogv - 2015
// http://patriciogonzalezvivo.com
#ifdef GL_ES
precision mediump float;
#endif
uniform vec2 u_resolution;
uniform vec2 u_mouse;
uniform float u_time;
void main(){
vec2 st = gl_FragCoord.xy/u_resolution.xy;
vec3 color = vec3(0.0);
// bottom-left
vec2 bl = step(vec2(0.1),st);
float pct = bl.x * bl.y;
// top-right
// vec2 tr = step(vec2(0.1),1.0-st);
// pct *= tr.x * tr.y;
color = vec3(pct);
gl_FragColor = vec4(color,1.0);
}