thebookofshaders/10/2d-random-mosaic.frag
Patricio Gonzalez Vivo a8ef0b6741 optical toys
2015-05-05 10:19:16 -04:00

32 lines
691 B
GLSL

// Author @patriciogv - 2015
// http://patriciogonzalezvivo.com
#ifdef GL_ES
precision mediump float;
#endif
uniform vec2 u_resolution;
uniform vec2 u_mouse;
uniform float u_time;
float random (in vec2 _st) {
return fract(sin(dot(_st.xy,
vec2(12.9898,78.233)))*
43758.5453123);
}
void main() {
vec2 st = gl_FragCoord.xy/u_resolution.xy;
st *= 10.0;
vec2 ivec = floor(st); // integer
vec2 fvec = fract(st); // fraction
// Assign a random value base on the integer coord
vec3 color = vec3(random( ivec ));
// Un comment to see the subdivided grid
// color = vec3(fvec,0.0);
gl_FragColor = vec4(color,1.0);
}