mirror of
https://github.com/patriciogonzalezvivo/thebookofshaders
synced 2024-11-08 01:10:27 +00:00
211 lines
6.5 KiB
HTML
211 lines
6.5 KiB
HTML
<!DOCTYPE html>
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<html>
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<head>
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<meta charset="utf-8">
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<title>GLSL Shader Code Editor</title>
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<!-- CodeMirror -->
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<link type='text/css' rel='stylesheet' href="src/codemirror/css/codemirror.css">
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<link type='text/css' rel="stylesheet" href="src/codemirror/addon/fold/foldgutter.css">
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<link type='text/css' rel="stylesheet" href="src/codemirror/addon/dialog/dialog.css">
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<link type='text/css' rel="stylesheet" href="src/codemirror/addon/hint/show-hint.css">
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<link type='text/css' rel="stylesheet" href="src/codemirror/theme/neo.css">
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<script type="text/javascript" src="src/codemirror.js"></script>
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<script type="text/javascript" src="src/codemirror/addon/search/searchcursor.js"></script>
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<script type="text/javascript" src="src/codemirror/addon/search/search.js"></script>
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<script type="text/javascript" src="src/codemirror/addon/dialog/dialog.js"></script>
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<script type="text/javascript" src="src/codemirror/addon/edit/matchbrackets.js"></script>
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<script type="text/javascript" src="src/codemirror/addon/edit/closebrackets.js"></script>
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<script type="text/javascript" src="src/codemirror/addon/comment/comment.js"></script>
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<script type="text/javascript" src="src/codemirror/addon/wrap/hardwrap.js"></script>
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<script type="text/javascript" src="src/codemirror/addon/fold/foldcode.js"></script>
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<script type="text/javascript" src="src/codemirror/addon/fold/brace-fold.js"></script>
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<script type="text/javascript" src="src/codemirror/keymap/sublime.js"></script>
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<script type="text/javascript" src="src/codemirror/addon/hint/show-hint.js"></script>
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<script type="text/javascript" src="src/codemirror/mode/clike.js"></script>
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<!-- GLSL Canvas -->
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<script type="text/javascript" src="src/glslCanvas.js"></script>
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<style>
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body {
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background: #FFFFFF;
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}
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pre {
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font-size: 130%;
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}
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canvas {
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display: block;
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margin-left: auto;
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margin-right: auto;
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border-radius: 6px;
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max-width: 800px;
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overflow: hidden;
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-webkit-mask-image: url(data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAEAAAABCAIAAACQd1PeAAAAGXRFWHRTb2Z0d2FyZQBBZG9iZSBJbWFnZVJlYWR5ccllPAAAAA5JREFUeNpiYGBgAAgwAAAEAAGbA+oJAAAAAElFTkSuQmCC);
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}
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.CodeMirror {
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background: #ECECEC;
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font-size: 14px;
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line-height: 1.5em;
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display: block;
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margin-left: auto;
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margin-right: auto;
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border-radius: 6px;
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max-width: 700px;
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}
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</style>
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</head>
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<body>
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<canvas id="canvas" class="center" width="800" height="320"></canvas>
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<div id="editor"></div>
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<script type="text/javascript">
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// Graph plotter function take from
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// From http://blog.hvidtfeldts.net/index.php/2011/07/plotting-high-frequency-functions-using-a-gpu/
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var preFunction = "\n\
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#ifdef GL_ES\n\
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precision mediump float;\n\
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#endif\n\
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\n\
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#define PI 3.14159265359\n\
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\n\
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uniform vec2 u_resolution;\n\
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uniform vec2 u_mouse;\n\
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uniform float u_time;\n\
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\n\
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float lineJitter = 0.5;\n\
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float lineWidth = 7.0;\n\
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float gridWidth = 1.7;\n\
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float scale = 0.0013;\n\
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float zoom = 2.5;\n\
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vec2 offset = vec2(0.5);\n\
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\n";
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var postFunction = "\n\
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float rand(vec2 co){\n\
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return fract(sin(dot(co.xy,vec2(12.9898,78.233)))*43758.5453);\n\
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}\n\
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\n\
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vec3 plot2D(in vec2 _st, in float _width ) {\n\
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const float samples = 3.0;\n\
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\n\
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vec2 steping = _width*vec2(scale)/samples;\n\
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\n\
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float count = 0.0;\n\
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float mySamples = 0.0;\n\
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for (float i = 0.0; i < samples; i++) {\n\
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for (float j = 0.0;j < samples; j++) {\n\
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if (i*i+j*j>samples*samples) \n\
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continue;\n\
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mySamples++;\n\
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float ii = i + lineJitter*rand(vec2(_st.x+ i*steping.x,_st.y+ j*steping.y));\n\
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float jj = j + lineJitter*rand(vec2(_st.y + i*steping.x,_st.x+ j*steping.y));\n\
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float f = function(_st.x+ ii*steping.x)-(_st.y+ jj*steping.y);\n\
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count += (f>0.) ? 1.0 : -1.0;\n\
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}\n\
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}\n\
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vec3 color = vec3(1.0);\n\
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if (abs(count)!=mySamples)\n\
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color = vec3(abs(float(count))/float(mySamples));\n\
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return color;\n\
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}\n\
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\n\
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vec3 grid2D( in vec2 _st, in float _width ) {\n\
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float axisDetail = _width*scale;\n\
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if (abs(_st.x)<axisDetail || abs(_st.y)<axisDetail) \n\
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return 1.0-vec3(0.65,0.65,1.0);\n\
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if (abs(mod(_st.x,1.0))<axisDetail || abs(mod(_st.y,1.0))<axisDetail) \n\
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return 1.0-vec3(0.80,0.80,1.0);\n\
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if (abs(mod(_st.x,0.25))<axisDetail || abs(mod(_st.y,0.25))<axisDetail) \n\
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return 1.0-vec3(0.95,0.95,1.0);\n\
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return vec3(0.0);\n\
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}\n\
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\n\
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void main(){\n\
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vec2 st = (gl_FragCoord.xy/u_resolution.xy)-offset;\n\
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st.x *= u_resolution.x/u_resolution.y;\n\
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\n\
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scale *= zoom;\n\
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st *= zoom;\n\
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\n\
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vec3 color = plot2D(st,lineWidth);\n\
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color -= grid2D(st,gridWidth);\n\
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\n\
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gl_FragColor = vec4(color,1.0);\n\
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}";
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window.addEventListener("hashchange", function () {
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loadFunction()
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}, false);
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function removeElementsByClass(className){
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var elements = document.getElementsByClassName(className);
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while(elements.length > 0){
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elements[0].parentNode.removeChild(elements[0]);
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}
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}
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function loadFunction(){
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var func = "\n\
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float function(in float x) {\n\
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float y = 0.0;\n\
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";
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var hash = ""
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if (window.location.hash !== ""){
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hash = location.hash;
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if(hash.search("#") === 0){
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hash = hash.substr(1);
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}
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}
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if(hash === ""){
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hash = "y = x;"
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}
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func += hash +"\n\
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return y;\n\
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}\n"
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removeElementsByClass("CodeMirror");
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var demoCanvas = document.getElementById("canvas");
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if(demoCanvas){
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demoCanvas.setAttribute("data-fragment", preFunction + func + postFunction);
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loadShaders();
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}
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var demoEditor = document.getElementById("editor");
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if(demoEditor){
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var editor = CodeMirror(demoEditor,{
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value: func,
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lineNumbers: false,
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matchBrackets: true,
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mode: "x-shader/x-fragment",
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keyMap: "sublime",
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autoCloseBrackets: true,
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extraKeys: {"Ctrl-Space": "autocomplete"},
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showCursorWhenSelecting: true,
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indentUnit: 4
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});
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editor.on("change", function() {
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demoCanvas.setAttribute("data-fragment", preFunction + editor.getValue() + postFunction);
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loadShaders();
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});
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}
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}
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window.onload = function () {
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loadFunction();
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renderShaders();
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};
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</script>
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</body>
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</html> |