thebookofshaders/03/space.frag
Patricio Gonzalez Vivo 30dae04fd8 first coomit
2015-03-15 11:21:47 -04:00

13 lines
216 B
GLSL

#ifdef GL_ES
precision mediump float;
#endif
uniform vec2 u_resolution;
uniform vec2 u_mouse;
uniform float u_time;
void main() {
vec2 st = gl_FragCoord.xy/u_resolution;
gl_FragColor = vec4(st.x,st.y,0.0,1.0);
}