thebookofshaders/02/hello_world.frag
Patricio Gonzalez Vivo 1cda999118 fixing stuff
2016-04-23 19:26:11 -04:00

12 lines
105 B
GLSL

#ifdef GL_ES
precision mediump float;
#endif
void main() {
gl_FragColor = vec4(1.0,0.0,1.0,1.0);
}