thebookofshaders/07/rect.frag
Patricio Gonzalez Vivo 9f3bcb6cc0 polar shapes
2015-03-21 09:02:43 -04:00

28 lines
596 B
GLSL

// Author @patriciogv - 2015
// http://patriciogonzalezvivo.com
#ifdef GL_ES
precision mediump float;
#endif
uniform vec2 u_resolution;
uniform float u_time;
float rect(in vec2 _st, in vec2 _size){
_size = vec2(0.5) - _size*0.5;
vec2 uv = smoothstep(_size,
_size+vec2(0.001),
_st);
uv *= smoothstep(_size,
_size+vec2(0.001),
vec2(1.0)-_st);
return uv.x*uv.y;
}
void main(){
vec2 st = gl_FragCoord.xy/u_resolution.xy;
vec3 color = vec3( rect(st, vec2(0.9)) );
gl_FragColor = vec4(color,1.0);
}