You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
thebookofshaders/examples/06/randj063-sunset.frag

52 lines
1.6 KiB
GLSL

// By Jaskirat Randhawa ( http://jaskirat.me/ )
// For Shader Studio Course https://github.com/patriciogonzalezvivo/ss2015
// Inspiration https://www.shadertoy.com/view/Xtj3DD
#ifdef GL_ES
precision mediump float;
#endif
uniform float u_time;
uniform vec2 u_resolution;
uniform vec2 u_mouse;
float F(float x, float peak, float width){
float y = 0.0;
width=width * 0.5;
y = smoothstep(peak-width,peak,x) - smoothstep(peak,peak+width,x);
return y;
}
void main() {
vec2 st = gl_FragCoord.xy/u_resolution.xy;
float timeA = (sin(u_time/5.));
float x1 = sin(timeA)/2.+.5;
float y1 = cos(timeA);
// x1 = u_mouse.x/u_resolution.x;
// y1 = u_mouse.y/u_resolution.y;
vec2 center_sun = vec2(0.5);
center_sun = vec2 (x1,y1-(.2));
vec3 sun = vec3(1.0,1.0,1.0) *(length(gl_FragCoord.xy - (center_sun * u_resolution.xy)) < (u_resolution.x/20.0) ? 1.0 : 0.0);
float halo = (length(gl_FragCoord.xy - center_sun * u_resolution.xy)-(u_resolution.x/40.0))/length(u_resolution.xy);
float sunHaloExp = 2.*exp(-pow(halo,2.0)/(pow(1.25-y1,15.2)));
sunHaloExp += 2.*exp(-pow(halo,2.0)/(pow(0.004,1.2)));
vec3 haloRed = vec3 (.4,0.2,0.1) * sunHaloExp*3.*(2.-y1);
vec3 horizon_blue = pow((st.y-1.5),15.)*vec3(0.2,0.5,1.0);
vec3 horizon_orange = pow((st.y-1.5),35.)*vec3(1.,0.4,0.1);
vec3 horizon = mix(horizon_blue,horizon_orange,pow(1.5-y1,3.));
// horizon = pow(abs(st.y*cos(u_time)/2.-1.),20.)*vec3(0.5,0.7,1.0);
vec3 color = vec3(0.);
float pct = F(st.y,y1-.20,0.1); // Lens Flare
color = vec3(step(.1,sun)+sun);
gl_FragColor = vec4(horizon*pct+horizon+sun/3.+haloRed,1.0);
}