mirror of
https://github.com/patriciogonzalezvivo/thebookofshaders
synced 2024-11-03 23:15:23 +00:00
41 lines
927 B
GLSL
41 lines
927 B
GLSL
// Author @patriciogv - 2015
|
|
// http://patriciogonzalezvivo.com
|
|
|
|
#ifdef GL_ES
|
|
precision mediump float;
|
|
#endif
|
|
|
|
uniform vec2 u_resolution;
|
|
uniform vec2 u_mouse;
|
|
uniform float u_time;
|
|
|
|
vec2 tile(vec2 _st, float _zoom){
|
|
_st *= _zoom;
|
|
return fract(_st);
|
|
}
|
|
|
|
float box(in vec2 _st, in vec2 _size){
|
|
_size = vec2(0.5) - _size*0.5;
|
|
vec2 uv = smoothstep(_size,
|
|
_size+vec2(0.001),
|
|
_st);
|
|
uv *= smoothstep(_size,
|
|
_size+vec2(0.001),
|
|
vec2(1.0)-_st);
|
|
return uv.x*uv.y;
|
|
}
|
|
|
|
float cross(in vec2 _st, float _size){
|
|
return box(_st, vec2(_size*0.5,_size*0.125)) +
|
|
box(_st, vec2(_size*0.125,_size*0.5));
|
|
}
|
|
|
|
void main(){
|
|
vec2 st = gl_FragCoord.xy/u_resolution.xy;
|
|
st.x *= u_resolution.x/u_resolution.y;
|
|
|
|
st = tile(st,3.0);
|
|
vec3 color = vec3( clamp(cross(fract(st),0.3),0.0,1.0) );
|
|
|
|
gl_FragColor = vec4(color,1.0);
|
|
} |