// Author @patriciogv - 2015 // http://patriciogonzalezvivo.com #ifdef GL_ES precision mediump float; #endif uniform vec2 u_resolution; uniform vec2 u_mouse; uniform float u_time; void main(){ vec2 st = gl_FragCoord.xy/u_resolution.xy; vec3 color = vec3(0.0); vec2 pos = vec2(0.5)-st; float r = length(pos)*2.0; float a = atan(pos.y,pos.x); float f = cos(a*3.); // f = abs(cos(a*3.)); // f = abs(cos(a*2.5))*.5+.3; // f = abs(cos(a*12.)*sin(a*3.))*.8+.1; // f = smoothstep(-.5,1., cos(a*10.))*0.2+0.5; color = vec3( 1.-smoothstep(f,f+0.02,r) ); gl_FragColor = vec4(color, 1.0); }