// Author @patriciogv - 2015 - patricio.io #extension GL_OES_standard_derivatives : enable #ifdef GL_ES precision mediump float; #endif const float PI = 3.1415926535897932384626433832795; uniform vec2 u_resolution; uniform vec2 u_mouse; uniform float u_time; float aastep(float threshold, float value) { #ifdef GL_OES_standard_derivatives float afwidth = length(vec2(dFdx(value), dFdy(value))) * 0.70710678118654757; return smoothstep(threshold-afwidth, threshold+afwidth, value); #else return step(threshold, value); #endif } mat2 rotate2d(float angle){ return mat2(cos(angle),-sin(angle), sin(angle),cos(angle)); } float stripes(vec2 st){ st = rotate2d(.72)*st; st *= 92.; return aastep(.3,abs(sin(st.y*3.14159265358))); } void main(){ vec2 st = gl_FragCoord.xy/u_resolution.xy; st.x *= u_resolution.x/u_resolution.y; vec3 color = vec3(stripes(st)); gl_FragColor = vec4(color, 1.0); }