// Author @patriciogv - 2015 // http://patriciogonzalezvivo.com // My own port of this processing code by @beesandbombs // https://dribbble.com/shots/1696376-Circle-wave #ifdef GL_ES precision mediump float; #endif uniform vec2 u_resolution; uniform vec2 u_mouse; uniform float u_time; mat2 rotate2d(float _angle){ return mat2(cos(_angle),-sin(_angle), sin(_angle),cos(_angle)); } float circleWave(vec2 st, float radius) { st = vec2(0.5)-st; float r = length(st)*2.0; float a = atan(st.y,st.x); float m = abs(mod(a+u_time*2.,3.14*2.)-3.14)/3.6; float f = (cos(a*10.)*.1*pow(m,2.))+radius; return 1.-smoothstep(f,f+0.007,r); } float circleWaveLine(vec2 st, float radius, float width) { return circleWave(st,radius)-circleWave(st,radius-width); } void main() { vec2 st = gl_FragCoord.xy/u_resolution.xy; vec3 color = vec3(1.0) * circleWaveLine(st,0.8,0.02); st -= vec2(0.5); st = rotate2d(.314)*st; st += vec2(0.5); color = mix(color,vec3(1.0),circleWaveLine(st,0.8,0.02)); gl_FragColor = vec4( color, 1.0 ); }