// Author @patriciogv ( patricio.io ) - 2015 // Title: Nina Warmerdam ( www.behance.net/ninawarmerdam ) #ifdef GL_ES precision mediump float; #endif uniform vec2 u_resolution; uniform vec2 u_mouse; uniform float u_time; vec2 tile(vec2 st, float zoom){ st *= zoom; return fract(st); } float circle(vec2 st, float radius){ vec2 pos = vec2(0.5)-st; radius *= 0.75; return 1.-smoothstep(radius-(radius*0.05),radius+(radius*0.05),dot(pos,pos)*3.14); } float circlePattern(vec2 st, float radius) { return circle(st+vec2(0.,-.5), radius)+ circle(st+vec2(0.,.5), radius)+ circle(st+vec2(-.5,0.), radius)+ circle(st+vec2(.5,0.), radius); } void main(){ vec2 st = gl_FragCoord.xy/u_resolution.xy; st.x *= u_resolution.x/u_resolution.y; vec3 color = vec3(0.0); vec2 grid1 = tile(st,7.); grid1 = tile(st + vec2(cos(u_time),sin(u_time))*0.01,7.); color += mix(vec3(0.075,0.114,0.329),vec3(0.973,0.843,0.675),circlePattern(grid1,0.23)-circlePattern(grid1,0.01)); vec2 grid2 = tile(st,3.); grid2 = tile(st + vec2(cos(u_time),sin(u_time))*0.02 ,3.); color = mix(color, vec3(0.761,0.247,0.102), circlePattern(grid2,0.2)) - circlePattern(grid2,0.05), gl_FragColor = vec4(color,1.0); }