// Author @patriciogv - 2015 - patricio.io #ifdef GL_ES precision mediump float; #endif const float PI = 3.1415926535897932384626433832795; uniform vec2 u_resolution; uniform vec2 u_mouse; uniform float u_time; float stripes(vec2 st){ return step(.2,abs(sin(st.x*PI))); } void main(){ vec2 st = gl_FragCoord.xy/u_resolution.xy; st.x *= u_resolution.x/u_resolution.y; vec2 pos = vec2(0.5)-st; float a = atan(pos.y,pos.x); float r = length(pos); vec3 color = vec3(stripes(vec2(a,r)*50.)); gl_FragColor = vec4(color, 1.0); }