// Author @patriciogv - 2015 - patricio.io #ifdef GL_ES precision mediump float; #endif const float PI = 3.1415926535897932384626433832795; uniform vec2 u_resolution; uniform vec2 u_mouse; uniform float u_time; mat2 rotate2d(float angle){ return mat2(cos(angle),-sin(angle), sin(angle),cos(angle)); } float stripes(vec2 st){ st = rotate2d( PI*-0.25 ) * st*10.; return step(.5,1.0-smoothstep(.3,1.,abs(sin(st.x*PI)))); } void main(){ vec2 st = gl_FragCoord.xy/u_resolution.xy; st.x *= u_resolution.x/u_resolution.y; vec3 color = vec3(stripes(st)); gl_FragColor = vec4(color, 1.0); }