## Clamp Constrain a value to lie between two further values ```glsl float clamp(float x, float minVal, float maxVal) vec2 clamp(vec2 x, vec2 minVal, vec2 maxVal) vec3 clamp(vec3 x, vec3 minVal, vec3 maxVal) vec4 clamp(vec4 x, vec4 minVal, vec4 maxVal) ``` ```glsl vec2 clamp(vec2 x, float minVal, float maxVal) vec3 clamp(vec3 x, float minVal, float maxVal) vec4 clamp(vec4 x, float minVal, float maxVal) ``` ### Parameters ```x``` Specify the value to constrain. ```minVal``` Specify the lower end of the range into which to constrain x. ```maxVal``` Specify the upper end of the range into which to constrain x. ### Description ```clamp()``` returns the value of ```x``` constrained to the range ```minVal``` to ```maxVal```. The returned value is computed as ```min(max(x, minVal), maxVal)```.
### See Also [min](index.html#min.md), [abs](index.html#abs.md), [max](index.html#max.md)