#ifdef GL_ES precision mediump float; #endif uniform sampler2D u_tex0; uniform vec2 u_tex0Resolution; uniform vec2 u_resolution; uniform float u_time; void main () { vec2 st = gl_FragCoord.xy/u_resolution.xy; vec4 color = vec4(st.x,st.y,0.0,1.0); color = texture2D(u_tex0,st); gl_FragColor = color; }