// Author @patriciogv ( patricio.io ) - 2015 // Inspired by the Patterns of Nina Warmerdam ( www.behance.net/ninawarmerdam ) #ifdef GL_OES_standard_derivatives #extension GL_OES_standard_derivatives : enable #endif #ifdef GL_ES precision mediump float; #endif uniform vec2 u_resolution; uniform vec2 u_mouse; uniform float u_time; float aastep(float threshold, float value) { #ifdef GL_OES_standard_derivatives float afwidth = length(vec2(dFdx(value), dFdy(value))) * 0.70710678118654757; return smoothstep(threshold-afwidth, threshold+afwidth, value); #else return step(threshold, value); #endif } vec2 brickTile(vec2 st, float zoom){ st *= zoom; if (fract(st.y * 0.5) > 0.5){ st.x += 0.5; } return fract(st); } float circleDF(vec2 st){ vec2 pos = vec2(0.5)-st; return dot(pos,pos)*3.14; } float circle(vec2 st, float radius){ radius *= 0.75; return 1.-aastep(radius,circleDF(st)); } float dots(vec2 st, float size){ st = brickTile(st, 2.); return circle(st, size); } float dotsDF(vec2 st){ st = brickTile(st, 2.); return circleDF(st); } void main(){ vec2 st = gl_FragCoord.xy/u_resolution.xy; st.x *= u_resolution.x/u_resolution.y; vec3 color = vec3(0.0); vec2 IN = st; vec2 OUT = st*2.; float pct = 1.0-fract(u_mouse.y/u_resolution.y); pct = pow(pct,6.); float d = 0.0; // d = mix(dots(fract(IN),(1.-pct)), dots(fract(OUT),pct), pct); // d = mix(dotsDF(fract(IN)), dotsDF(fract(OUT)), pct); d = dotsDF(fract(IN))*(1.-pct) + dotsDF(fract(OUT))*pct; d = aastep(.21,d); color = vec3(d); gl_FragColor = vec4(color,1.0); }