// Author @patriciogv - 2015 // http://patriciogonzalezvivo.com #ifdef GL_ES precision mediump float; #endif uniform vec2 u_resolution; uniform float u_time; vec2 brickTile(vec2 _st, float _zoom){ _st *= _zoom; if (fract(_st.y * 0.5) > 0.5){ _st.x += 0.5; } return fract(_st); } float box(vec2 _st, vec2 _size){ _size = vec2(0.5)-_size*0.5; vec2 uv = smoothstep(_size,_size+vec2(1e-4),_st); uv *= smoothstep(_size,_size+vec2(1e-4),vec2(1.0)-_st); return uv.x*uv.y; } void main(void){ vec2 st = gl_FragCoord.xy/u_resolution.xy; vec3 color = vec3(0.0); // Modern metric brick of 215mm x 102.5mm x 65mm // http://www.jaharrison.me.uk/Brickwork/Sizes.html // st /= vec2(2.15,0.65)/1.5; st = brickTile(st,5.0); color = vec3(box(st,vec2(0.95))); // color = vec3(st,0.0); gl_FragColor = vec4(color,1.0); }