// By Hang Do Thi Duc ( http://22-8miles.com ) // For Shader Studio Course https://github.com/patriciogonzalezvivo/ss2015 #ifdef GL_ES precision mediump float; #endif uniform vec2 u_resolution; uniform vec2 u_mouse; uniform float u_time; void main(){ vec2 st = gl_FragCoord.xy/u_resolution.xy; vec3 color = vec3(0.0); vec2 pos = vec2(0.5)-st; float r = length(pos)*2.0; float a = atan(pos.y,pos.x); float f = abs(cos(a*12. + sin(u_time * 0.2))*sin(a*3. + cos(u_time * 0.3)))*.8+.1; float b = 1.-smoothstep( f, f+0.2, sin(r * 2.)); color = vec3( b ); gl_FragColor = vec4(color, 1.0); }