## Reflect Calculate the reflection direction for an incident vector ### Các phiên bản ```glsl float reflect(float I, float N) vec2 reflect(vec2 I, vec2 N) vec3 reflect(vec3 I, vec3 N) vec4 reflect(vec4 I, vec4 N) ``` ### Các tham số ```I``` specifies the incident vector. ```N``` specifies the normal vector.or. ### Mô tả For a given incident vector ```I``` and surface normal ```N``` reflect returns the reflection direction calculated as ```I - 2.0 * dot(N, I) * N```. ```N``` should be normalized in order to achieve the desired result. ### Tham khảo thêm [dot()](/glossary/?lan=vi&search=dot), [refract()](/glossary/?lan=vi&search=refract)