## Mix Constrain a value to lie between two further values ### Các phiên bản ```glsl float mix(float x, float y, float a) vec2 mix(vec2 x, vec2 y, vec2 a) vec3 mix(vec3 x, vec3 y, vec3 a) vec4 mix(vec4 x, vec4 y, vec4 a) vec2 mix(vec2 x, vec2 y, float a) vec3 mix(vec3 x, vec3 y, float a) vec4 mix(vec4 x, vec4 y, float a) ``` ### Các tham số ```x``` Specify the start of the range in which to interpolate. ```y``` Specify the end of the range in which to interpolate. ```a``` Specify the value to use to interpolate between x and y. ### Mô tả ```mix()``` performs a linear interpolation between ```x``` and ```y``` using ```a``` to weight between them. The return value is computed as ```x×(1−a)+y×a```.
### Tham khảo thêm [min](/glossary/?lan=vi&search=min), [max](/glossary/?lan=vi&search=max), [Chapter 06: Color](/06/)